Starfield wouldn't be a true Bethesda experience without the occasional bug or funny glitch. That said, it doesn't mean the developers shouldn't aim to fix certain issues, so they released the first Starfield patch on September 13. The latest Starfield Patch arrived on November 20
Bethesda's space opera features many planets to explore, factions to join, ships to buy (or steal), and so much more. With the latest patch, fans who have petitioned for some quality-of-life changes will be pleased to know that the devs are actively listening to them.
But what's in the first Starfield patches? Well, don't expect major system changes, but some welcome bug fixes for a game that has its fair share.
A new patch has just arrived for the game on November 20; details below
Starfield November 20 Patch
UPDATE HIGHLIGHTS
NVIDIA DLSS SUPPORT
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.
LET THEM EAT!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
FIXES AND IMPROVEMENTS
PERFORMANCE AND STABILITY
- Addressed a number of memory related issues and leaks.
- Added some GPU performance optimizations, which will be more impactful on higher end cards.
- Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
GAMEPLAY
- Added the ability to eat the food placed in the world.
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja’s head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
GRAPHICS
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- PC: Addressed additional visual issues related to DLSS.
QUESTS
- All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
- Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
- No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
Starfield November 17 Patch
Steam Beta Update 1.8.86
Fixes and Improvements
Graphics
- The Steam Beta branch has been updated with additional visual improvements related to DLSS.
Starfield November 10 Patch
UPDATE 1.8.84 - NOVEMBER 10, 2023
FIXES AND IMPROVEMENTS
GRAPHICS
- Improved DLSS overall stability.
- Fixed an issue with DLSS Frame Generation where occasionally a blur effect could be seen and the screen could turn black.
- Fixed an issue with DLSS Frame Generation where occasionally blurring or ghosting artifacts could be seen on characters.
- Fixed an issue where some grain/sharpening could be observed in very dark areas with DLSS enabled.
UI
- Fixed an issue where DLSS preset was defaulting from Quality to Performance or vice versa upon exiting the Display settings.
- Fixed an issue where DLSS Frame Generation couldn’t be turned on correctly unless DLSS is enabled.
- Improved Display settings to force V-sync off when DLSS Frame Generation is turned on.
- Improved Display settings DLSS localization.
GAMEPLAY
- Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
Starfield November 8 Patch
NOTE - This patch is for Steam Beta users only, details how to participate are below.

NVIDIA DLSS SUPPORT
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.
LET THEM EAT!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
FIXES AND IMPROVEMENTS
PERFORMANCE AND STABILITY
- Addressed a number of memory related issues and leaks.
- [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
- [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
GAMEPLAY
- Added the ability to eat the food placed in the world
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja’s head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes.
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
GRAPHICS
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
QUESTS
- All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
- Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
- No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
How to Join Steam Beta
Here's how to get the new Starfield patch earlier by opting into beta updates
- Go to your Steam library
- Right-click on Starfield and select properties
- Select 'Beta' from the menu on the left
- Choose the beta you want to participate in from the drop-down box in the upper right
Starfield October 9 Patch

GENERAL
- FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
PERFORMANCE AND STABILITY
- [PC ONLY] Improved stability for Intel Arc GPUs.
- Various additional stability and performance improvements.
QUEST
- Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.
Starfield September 25 Patch

- Characters: Fixed an issue that could cause some characters to not be in their proper location.
- Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
- AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
- Graphics: Addressed an upscaling issue that could cause textures to become blurry.
- Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
- Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
- Various stability and performance improvements to address crashing and freezes.
- Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
- Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
Starfield September 13 Patch

Posted via social media and on their official site, Bethesda what fans can expect with this first Starfield patch.
First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.
While this first hotfix is just for stability purposes, the team has identified some features fans want and will be adding them in subsequent patches.
These are:
- Brightness and Contrast controls
- HDR Calibration Menu
- FOV Slider
- Nvidia DLSS Support (PC)
- 32:9 Ultrawide Monitor Support (PC)
- Eat button for food
Perhaps the biggest news is the fact that they are developing a similar system for console players to get access to mods via Creations (an in-game mod hub), similar to what they did with Fallout 4.
And that's it! If you want more content, check out our tips to get the best build for a pacifist run!
- READ MORE - The History of Starfield
For more articles like this, take a look at our Updates & Patches page.