All Starfield Patches Detailed

Starfield patch
Credit: Bethesda


Starfield patch
Credit: Bethesda

Starfield wouldn't be a true Bethesda experience without the occasional bug or funny glitch. That said, it doesn't mean the developers shouldn't aim to fix certain issues, so they released the first Starfield patch on September 13. The latest Starfield Patch arrived on January 18 on Steam Beta.

Bethesda's space opera features many planets to explore, factions to join, ships to buy (or steal), and so much more. With the latest patch, fans who have petitioned for some quality-of-life changes will be pleased to know that the devs are actively listening to them.

But what's in the first few Starfield patches? Well, don't expect major system changes, but some welcome bug fixes for a game that has its fair share.

A new patch has just arrived for the game on January 18; details below

Starfield January 18 Patch

FIXES AND IMPROVEMENTSANIMATION

  • Fixed player character’s eyes remaining closed instead of blinking in third person view.
  • Addressed rare cases where small animation pops could be seen in third person.

CREATURES AND ENEMIES

  • Fixed incorrectly invisible creatures on some planets.
  • Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.

CREW AND COMPANIONS

  • Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
  • Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.

GENERAL

  • Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
  • Fixed rare save game corruptions on PC (MSS and Steam).
  • Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
  • Fixed player marker following the camera on the surface map.
  • Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
  • Body type should no longer reset to default when loading a Starborn save from the main menu.
  • Fixed flickering on Neon’s Trade Tower elevator panel.
  • Improved the appearance of the Ryujin Kiosk material during nighttime.
  • Fixed rare issue with how Cydonia’s panel could display the hours without incident.
  • Added Optimizations to cloud syncing of save games (MSS/Xbox).
  • Improved how crowds behave when desired target is reserved.
  • Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
  • Fixed unintended text appearing on the shipbuilder’s UI.
  • Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
  • Various stability improvements.

GRAPHICS

  • Improved widescreen support (32:9, 21:9 and 16:10).
  • Added support for stars displaying sun disk geometry.
  • Shadows can now be seen on planet rings from planet surface.
  • Improved eyes and skin on crowd characters.
  • Improved reflection on water.
  • Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
  • Improved contact shadows on character cloth (PC High/Ultra).
  • Improved contact shadows on first person (PC Ultra).
  • Improved lighting in character generation menu.
  • Reduced the appearance of some minor artifacts during cutscene camera transitions.
  • Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
  • Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
  • Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
  • Addressed various shadow popping, flickering and artifact issues.
  • Improved the visibility of the sun’s lens flare during sunrise and sunset.
  • Fixed a rare issue where foam or grime would not show up.
  • Fixed rare flickering VFX that could occur in space (Xbox Series S).
  • Fixed rare hair flickering (Xbox Series X/S).
  • Fixed occasional flicker on digiframes and TV screens.
  • Adjusted the appearance of bloom when activating the handscanner.
  • Improved the appearance of clouds during weather transitions.
  • Fixed rare cases where alignment of grass and wind could appear disconnected.
  • Reduced bloom intensity effect while motion blur is active (PC).
  • Addressed issues with concealment effect not always applying when using the handscanner.
  • Fixed visible edge of the ocean in the distance when seen from a very high point of view.
  • Fixed rare white flickering dots around characters' hair during cut scenes.
  • Fixed a readability issue in the Starmap when using large menu font mode.
  • Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
  • Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
  • Fixed occasional lighting transition issues after loading or exiting a location.
  • Fixed an issue that could cause intermittent bands to appear in distance fog.
  • Fixed a rare issue that could cause fog color to appear inconsistent.
  • Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
  • Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
  • Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
  • Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
  • Fixed flickering when using the handscanner with DLSS enabled.
  • Fixed initial lighting conditions when landing on a planet.
  • Improved lighting at 73 locations.
  • Fixed various geometry, texture, and ghosting issues.

OUTPOSTS

  • Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
  • Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
  • Fixed and issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
  • Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
  • Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.

POWERS

  • Fixed a rare issue that could cause the Phased Time power to remain enabled.
  • Fixed the extreme speed that could occur in zero G when using the Phased Time power.
  • Solar Flare Power now accounts for critical hits.

QUESTS AND RANDOM ENCOUNTERS

  • Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
  • Background Checks: Fixed possible control-lock that could occur if caught by security.
  • Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
  • Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
  • Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during "Continue Exploring the Lock" that could occur if The Lock was left during Delgado's history dialogue.
  • Echoes of the Past: Resolved an issue that could cause Mathis' and Delgado’s guns to be invisible.
  • Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
  • Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
  • Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
  • Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
  • Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
  • Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
  • Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
  • Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
  • Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
  • Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
  • Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
  • No Sudden Moves: Fixed companions not following player during personal quests.
  • On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
  • On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
  • One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
  • Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
  • Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
  • Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
  • Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce's office before he progressed to Neon Core.
  • Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
  • Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
  • The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
  • The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
  • The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
  • The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
  • Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
  • War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
  • Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.

SHIPS AND SHIP CUSTOMIZATION

  • Fixed another case that could cause an asteroid to follow a ship in space.
  • Fixed ship hatch being marked inaccessible after swapping to a new home ship.
  • Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
  • Fixed a view issue that could occur when fast traveling during ship targeting mode.
  • Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
  • Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1x1.
  • Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
  • Space combat should now match ground combat difficulty increase with successive trips through the Unity.
  • Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
  • Fixed marker not pointing to the current home ship after performing a save/load between different ships.
  • Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.

SKILLS

  • REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.
  • SURVEYING: Fixed surveying challenge progress issue with mineral resource.
  • TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.

WEAPONS AND ITEMS

  • Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
  • Fixed FOV and zoom issues with weapon scopes.
  • Fixed weapon sound effects occasionally continuing to play after killing an enemy.
  • Fixed turret state not being restored properly after and save and load.
  • Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.

Starfield December 11 Patch

FIXES AND IMPROVEMENTS

GAMEPLAY:

  • Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.

OUTPOST:

  • Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

SAVE/LOAD:

  • [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.

Starfield November 20 Patch

UPDATE HIGHLIGHTS

NVIDIA DLSS SUPPORT

This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.

LET THEM EAT!

By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.

FIXES AND IMPROVEMENTS

PERFORMANCE AND STABILITY

  • Addressed a number of memory related issues and leaks.
  • Added some GPU performance optimizations, which will be more impactful on higher end cards.
  • Improved renderer threading model, improving CPU usage most notably on higher end systems.
  • Various stability and performance improvements.

GAMEPLAY

  • Added the ability to eat the food placed in the world.
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja’s head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.
  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

GRAPHICS

  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
  • PC: Addressed additional visual issues related to DLSS.

QUESTS

  • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
  • Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
  • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.

The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

Starfield November 17 Patch

Steam Beta Update 1.8.86

Fixes and Improvements

Graphics

  • The Steam Beta branch has been updated with additional visual improvements related to DLSS.

Starfield November 10 Patch

UPDATE 1.8.84 - NOVEMBER 10, 2023

FIXES AND IMPROVEMENTS

GRAPHICS

  • Improved DLSS overall stability.
  • Fixed an issue with DLSS Frame Generation where occasionally a blur effect could be seen and the screen could turn black.
  • Fixed an issue with DLSS Frame Generation where occasionally blurring or ghosting artifacts could be seen on characters.
  • Fixed an issue where some grain/sharpening could be observed in very dark areas with DLSS enabled.

UI

  • Fixed an issue where DLSS preset was defaulting from Quality to Performance or vice versa upon exiting the Display settings.
  • Fixed an issue where DLSS Frame Generation couldn’t be turned on correctly unless DLSS is enabled.
  • Improved Display settings to force V-sync off when DLSS Frame Generation is turned on.
  • Improved Display settings DLSS localization.

GAMEPLAY

  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

Starfield November 8 Patch

NOTE - This patch is for Steam Beta users only, details how to participate are below.

TODD HOWARD
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NVIDIA DLSS SUPPORT

This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.

LET THEM EAT!

By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.

FIXES AND IMPROVEMENTS

PERFORMANCE AND STABILITY

  • Addressed a number of memory related issues and leaks.
  • [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
  • [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
  • Various stability and performance improvements.

GAMEPLAY

  • Added the ability to eat the food placed in the world
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja’s head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes.
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.

GRAPHICS

  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.

QUESTS

  • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
  • Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
  • No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
  • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

How to Join Steam Beta

Here's how to get the new Starfield patch earlier by opting into beta updates

  • Go to your Steam library
  • Right-click on Starfield and select properties
  • Select 'Beta' from the menu on the left
  • Choose the beta you want to participate in from the drop-down box in the upper right

Starfield October 9 Patch

todd howard
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GENERAL

  • FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.

PERFORMANCE AND STABILITY

  • [PC ONLY] Improved stability for Intel Arc GPUs.
  • Various additional stability and performance improvements.

QUEST

  • Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.

Starfield September 25 Patch

starborn powers
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  • Characters: Fixed an issue that could cause some characters to not be in their proper location.
  • Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
  • Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
  • AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
  • Graphics: Addressed an upscaling issue that could cause textures to become blurry.
  • Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
  • Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
  • Various stability and performance improvements to address crashing and freezes.
  • Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
  • Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.

Starfield September 13 Patch

Starfield september patch
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Credit: Bethesda
The first Starfield patch is here!

Posted via social media and on their official site, Bethesda what fans can expect with this first Starfield patch.

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

While this first hotfix is just for stability purposes, the team has identified some features fans want and will be adding them in subsequent patches.

These are:

  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food

Perhaps the biggest news is the fact that they are developing a similar system for console players to get access to mods via Creations (an in-game mod hub), similar to what they did with Fallout 4.

And that's it! If you want more content, check out our tips to get the best build for a pacifist run!

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