It's time to head up The Eye and introduce yourself to Vladimir Sall. Get ready to explore two new Star Systems, recruit a new companion and get your hands on your first power in Starfield. Let's cover everything you need to know about the fifth quest, Into the Unknown, in Starfield.
Into the Unknown Walkthrough
Here's everything you need to do to complete the Into the Unknown main story quest. We've also included some handy tips to make your run easier and help you collect extra goodies.
Head to The Eye
First off, you need to meet Vladimir Sall at The Eye. You'll most likely have Sarah Morgan as your companion for this quest, so go to your Starmap, expand it into the Alpha Centauri Star System, and locate The Eye hovering near Jemison.
Dock The Eye
Once you're in space, you need to steer your ship close to The Eye and turn off your engines. Once you're close, you can dock your ship. After the cinematic plays, you can board The Eye.
Once on The Eye, you might want to look around to loot some basic things. One of the most valuable items on The Eye is a skill mag in the exercise room on the right that gives you a +5kg weight capacity.
Talk to Vladimir Sall
Once you're done scavenging, head to Vladimir Sall, found in the centre of the Eye. He'll tell you about his past in the Crimson Fleet and his role in Constellation.
He'll welcome you to the team and give you your next set of tasks. He'll give you two tasks that you can complete in any order.
- Find the Artifact in a mine on Tau-Ceti VIII-B
- Check up on Andreja at the mine on Piazzi IV-c
You can do this in any order, but we're going for the artifact first. Getting Andreja first might be more helpful as she'll accompany you for the next mine full of enemies.
Grav Jump to Tau-Ceti VIII-b
You can open up your Star Map and set a course for the Tau-Ceti Star System.
Land at the Abandoned Mine
You can inspect and scan the planet once you're in orbit around Tau-Ceti VIII-b. Then rotate it and select the Abandoned Mine point of interest for your landing.
Defeat the Enemies Outside
Once you reach the Abandoned Mine, you'll find Space Pirates have overrun it. However, the real threats in this scenario are the two automated turrets they've set up. Safely take down the turrets from a distance using a long-range weapon like the Equinox or any rifle. After this, you can dispatch the enemies that will likely be around level 2, with one at level 10.
Open the Locked Hatch
Once you've cleared out the enemies, you can loot the yellow boxes in the middle for some ammunition. You'll also see another set of boxes on the left side of the area. You'll find a switch that opens the hatch to enter the Abandoned Mine.
Navigate through the Mine
Once you're inside the mine, it's just a matter of following the quest marker till you reach your destination. There are two distinct paths in this mine that loop into each other, and you can follow and explore both of them.
Defeat all Enemies
The enemies here will hide behind plentiful cover, and you'll have to push through them. There's also a bit of verticality and many tight corners for them to use. The lack of explosive barrels makes it challenging to get through them quickly. Luckily, you're not required to beat all of them.
Patience is key here, and don't hesitate to rely on your companion for help.
Lockpicking (optional)
This mine also has a lot of locked doors and boxes that include the novice, advanced, and expert levels of lockpicking. It's an excellent place to learn the basics of lockpicking early on.
Hopefully, the med packs and weapons from all the lockpicking will be enough to see you through the combat encounters in this cave.
Extract the Artifact
Once you've made it to the artifact, you need to extract it with your Cutter and interact with it to complete your quest.
Grav Jump to Piazzi IV-c
Now, it's time to head back outside and into your ship. It's time to grab Andreja. Head into space and chart a course for the nearby Piazzi Star System. Grav Jump to Piazzi IV-c.
Land at the Abandoned Mine
Now, we'll be landing at another abandoned mine. Luckily, this one has no turrets or pirates outside so you can head in.
Get the Old Earth Rifle(optional)
You can also decide to climb the tower set up at this mine. At the top, you'll find the Old Earth Sniper Rifle, one of Starfield's best early-game weapons and can be pretty helpful inside the mine when long-distance fights happen.
Watch out for the incendiary mine on your path to the stairs, as it can and will burn you. Inside a weapon case, you'll find the Old Earth Sniper Rifle and its ammunition at the top of the tower.
Enter the Abandoned Mine
If you're ready to move forward, you'll have to interact with the door to the abandoned mine. When you walk in, you'll spot Andreja gunning down some Vaa'ruun zealots and then asking about your identity. Introduce yourself, and she'll agree to accompany you the rest of the way.
Proceed with Andreja
Now, with Andreja in tow, you'll have two combat-ready companions here to help you through the combat encounters through the mine.
Activate Helper Robot (optional)
You might see a terminal near the entrance before you run into the first enemy. Interact with this terminal, and you can activate a Class A robot to help you with the combat in the mine. Make sure to calibrate its settings so it doesn't end up attacking you.
The Robot might find itself stuck and unable to proceed after a while due to the fairly vertical nature of this mine.
Defeat all Enemies
The enemies you'll face here will be more or less on par with the ones from the first mine. There is nothing special to note here. This mine is much more spacious, so use the Old Earth Hunting Rifle or any other long-range weapon to pick off enemies from afar.
Unfortunately, this mine doesn't have much when it comes to hidden rewards or secret stashes.
Extract the Artifact
Once you're done clearing out the enemies, you can follow the quest marker to the artifact. Extract it with the Cutter and interact with it to be treated to another cutscene of a cosmic vision.
Head Back to The Lodge
Now, you need to backtrack(unfortunately) your way out of the Abandoned Mine. The path can get a bit confusing; remember to follow the slopes that are going upwards.
Now, you can fast-travel directly to The Lodge. Deposit both artifacts and watch them synchronise with the rest. Vladimir will notice a peculiar reading and call you to The Eye again.
Go to the Eye
Fast travel to The Eye and dock it like last time. You can talk to Vladimir Sall, who will tell you he has located a peculiar reading similar to one of your artifacts but larger in scope. You'll have to investigate this.
Head to Procyon III
The location you're headed to is Procyon III in the Procyon star system. Undock your ship and Grav Jump to Procyon III. You might run into an ongoing space fight here; help out the UC ships here for some quick rewards. You can ask them for Credits or get the salvage rights.
Find the Anomaly
Land near the anomaly on Procyon III. You'll get a prompt that asks you to spot glitches in your Scanner.
Look around until your scanner starts giving you a glitchy effect and doesn't tell you the location's name. The location is roughly 300m away from where you landed.
Get close, and you'll see Temple Eta associated with the point of interest.
Head Inside the Temple
Head towards the temple and into the narrow corridor at its base, where the quest marker leads you. You'll see a fancy door with lots of moving symbols. Interact with this door to head inside.
Collect the Orbs of Light
Once inside, you'll see rings rotating in the middle and will be thrust into zero gravity.
Your goal now is to collect the orbs of light that spawn around the room. Fly towards one and look around for the next one. This can take a bit, but the music will get louder, and the rings will start moving faster. You'll have to collect around 20 orbs of light.
Get Your First Power
Once you've collected all the orbs of light, the rings will finally stabilize and resemble a portal.
Head inside this portal, and you'll be treated to a cutscene where your character seems to absorb the temple's power.
Once this cutscene ends, you'll wake up outside the temple with your companion by your side. You'll unlock the powers menu and can check it at the top of your character menu screen. Equip your Low Gravity power, and you'll also notice a new blue meter under your health.
Head Back to The Lodge
Now, you'll need to head back to The Lodge and report your findings to all the Constellation members. Vladimir will also be here; everyone will be excited to see what you've discovered.
Use Your Power
Use your power, and all the Constellation members will be surprised. Vladimir will comment that there might be a corresponding temple with a new power for every artifact.
When asked to keep the power a secret, you should agree, as trying to say you'll use it publicly will get you a dislike from Sarah Morgan.
Mission Complete
You will unlock the achievement Into the Unknown and receive your rewards.
Into the Unknown Quest Rewards
This interaction will complete the Into the Unknown quest, and you'll get the following rewards:
- EXP: 400
- Credits: 9500
- 3 Boosted Injectors
- 3 Trauma Packs
Next up is Mission 6: All That Money Can Buy
That concludes our guide for the Starfield main story quest, Into the Unknown. If you need help finding the combat too difficult during this quest, we suggest completing the Mantis Quest first or grabbing the Mark 1 spacesuit.
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