Fallout 4 received a next-gen patch last month, bringing some desperately needed QoL improvements to Bethesda's wasteland shooter RPG. Here at Portal, we had a good time with the Next-Gen version of Fallout 4; however, we noted very little difference in performance and graphics mode.
This second update for the next-gen patch should hopefully fix these issues by offering players further customization and other minor bug fixes with discovered issues.
Per Bethesda's official site, here are all the changes in Fallout 4 Next Gen Update 2:
FALLOUT 4 – NEXT GEN UPDATE 2 NOTES
Fallout 4 has received a new update that adds the ability to manage your control over the game’s graphic fidelity or performance. Additional fixes and improvements have also been made to address some of the feedback you provided us with on the previous update.
UPDATE VERSIONS
- Xbox Series S|X: 1.10.765
- PlayStation 5: 1.10.985
- PC, PlayStation 4, and Xbox One: 1.10.984
PATCH HIGHLIGHTS
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.
BUG FIXES
- General stability improvements
- Fixed visual issue with certain imagespaces
- Auto HDR is re-enabled (Xbox Series S|X)
- Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
- Fixed issue with character name field when in widescreen mode. (PC)
- Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
- Fixed an issue with material swaps
- Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
- Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
- Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
- Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
CREATIONS FIXES
- Fixed missing art issue with certain Creations
Hopefully, this new update will iron out some annoying issues that seem to happen in every patch.
In the meantime, if you are playing Fallout 4 Next-Gen, why not check out our guides on Beating the Concord Deathclaw or our Complete Power Armor Guide?
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