New Starfield Patch Released 1.8.88

todd howard

todd howard

Another month and yet another new patch for Starfield; this time, we see some needed fixes and some we wish were left to be. Fans hoping for a game-changing update may be in for a bit of a disappointment. However, while the crash fixes are most welcome, the other changes are not so much.

Let's take a look at the official patch notes for Starfield Patch 1.8.88 to see precisely what has been fixed this time around -

Starfield Patch 1.8.88 (December)

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FIXES AND IMPROVEMENTS

GAMEPLAY:

  • Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.

OUTPOST:

  • Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

SAVE/LOAD:

  • [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.

So there we have it, the latest patch notes from Bethesda. We are unhappy that our favorite companion rocks will be taken away from us this close to Christmas; that said, the save and load issue causing crashes is a welcome fix. Patching out the ability to spawn weapons in cases at your bases is again sucking the fun away. Pretty sure not one player was complaining about being able to get extra weapons, the same as no one complained about the puddle glitch in Akila City.

Read the room, Todd, and give us back our space rocks who have been with us since we first left Vectera in pursuit of the unknown! For one, I will avoid this patch for as long as possible. The ongoing issue with New Atlantis sticking to ships persists and will be addressed in a future update for the game.

We will update you on the New Atlantis problem and all other issues as Bethesda works their way (slowly) through the bug fixes.

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